Microsoft shows off its “Holodeck” system to recreate your room into a more intense cinematic experience. Microsoft has refused to revel details on how this works until it is presented in Paris at the CHI conference on human-computer interaction this April.
Imagine your game spilling off from your screen onto your entire room wall. That should make things more interesting for sure. It will move gaming to a whole new level. Microsoft has submitted a patent application in the US Patent Office. Patent application ‘Immersive Display Experience‘ was filed by Gritsko Perez on behalf of Microsoft on 2 March 2011.
The idea has been sketched out shows that the foal point of the game will be seen on the screen, but the surrounding area will fill your room walls.
Microsoft has described the Holodeck as,
It augments the area surrounding a television screen with projected visualizations to enhance the traditional living room entertainment experience.
User enjoyment of video games and related media experiences can be increased by making the gaming experience more realistic. Previous attempts to make the experience more realistic have included switching from two-dimensional to three-dimensional animation techniques, increasing the resolution of game graphics, producing improved sound effects, and creating more natural game controllers.
Again, this seems to be a counter to Apple’s iGlasses, except that this is more multi-viewer than single viewer. The peripheral image would be created by a 360-degree projector and would adjust as the gamer moved around in the game, and in the room. Eye-tracking tech would ensure that the scene shifts as the user looks around it. A special built in mechanism would avoid shining light into the user’s eyes.
Perez’s application also suggests that the image could be adjusted to the shape and even color of the room to optimize the experience.