Nearly two months after rolling out the previous patch which brought in a new leveling mechanism, Blizzard is rolling out Patch 1.0.5 across all regions. Along with lots of bug fixes, the patch brings in two new types of Gameplay events – the Infernal Machine and Monster Power. The gameplay mechanics of these events should bring few people back to playing Diablo III, if they had stopped. So what’re these events? Let’s take a look.
Back in the days of Diablo II, joining an open multiplayer game would result in the monsters getting tougher and consequently, the loot would be greater. Soon it was discovered that even in single player mode, entering “/players n” in the chat console, they were able to simulate more players joining the game.
Similar to this, Monster Power enables Diablo III players to increase the Monster Power level independently, across all the four difficulty levels. What does this mean? For me, who finds Hell relatively easy and Inferno nigh impossible, it offers me a chance to play without getting bored from the lack of challenge that Hell provides and at the same time, doesn’t make me flip tables in frustration.
Monster Power starts at zero (which means no power applied) and goes all the way up to Monster Power 10. So how does Monster Power reward you? Apart from the increased challenge, increased Monster Power will result in bonuses to experience, Magic Find and Gold Find – and the Magic/Gold Find bonus will let the character go stack beyond the 300% cap.
For those playing in Inferno, not only does bumping up the Monster Power increase Monster Health and Damage tremendously, there’s also a chance that the monster will drop a bonus item, with each bump in the monster level.
While Monster Power ramps up the monster health and damage, Infernal Machine gives a unique twist to the game. Essentially, you kill preselected monsters(called Keywardens) to pick up keys and Infernal Machine blacksmith plan. Once the components have been collected, the player will be able to assemble the Infernal Machine.
Activating the Infernal Machine will summon a portal which will transport you to one of three realms consisting of not one, but two Boss creatures. The Boss pair is predetermined and can be one of
- The Skeleton King Leoric and Maghda in the Realm of Discord
- Ghom and Rakanoth in the Realm of Chaos
- Siege Breaker and Zoltun Kulle in the Realm of Turmoil
Blizzard mentions that each of these Uber bosses will be as challenging as Diablo on Inferno difficulty, It should also be noted that Monster Power can be applied to the Infernal Machine event as well. The rewards? Killing each Boss pair gives the player a chance to harvest demonic organs to create the Hellfire Ring with the following stats:
- Primary stat with a set value range of 170–200.
- +35% Experience
- +4 Random Magical Properties
- No Level Requirement
- Bind on Account
- Chance to launch an explosive Hellfire ball when you attack
With these 2 events, Blizzard is hoping that the players who took a break from the game will return to try out these.
In addition to the these, the patch is also expected to bring in fixes such as
- Two new shrines
- Empowered shrine to increase resource regen and reduce cooldowns
- Fleeting Shrine to increase movement speed and pickup radius
- Experience shrines will now appear in Inferno
- Resplendent Chests will now grant a stack of Nephalem Valor
- Legendary items are now marked as a column of light as well as a ping on the mini map.
- Lots of bug fixes and changes to each of the characters
I’ve been playing Diablo III for nearly every day since it’s launch in May and with these changes, it seems unlikely that I’m going to give up my Diablo addiction any time soon.