In October of this year, Microsoft released the Music Deals apps for Windows 8.x and Windows Phone 8.1 but not with much fanfare. As it turns out, this app is a treasure trove of free and inexpensive music.
The way this app works is, there is a time-limited set of promotional deals for various types of music. Typically, there is one popular single listed very inexpensively ($0.99) and then there are three sets of themes for free or inexpensive albums. All of these promotions run for a variety of time periods, ranging from a week to fifteen days.
For example, last week there was a sale for fifty boxed sets, each at $2 only. These boxed sets typically sell for anywhere from $15 to sometimes even over $100, so these were fantastic steals. Last week also saw fifty free albums, all by popular artists.
This week the promotions continue and the discounted albums are popular rock albums and popular soundtracks, and the free albums include albums by artists like Ellie Goulding, ABBA, Imagine Dragons, etc.
The way this works is the Music Deals listing opens up the album in the Xbox Music app (or simply, Music app) on Windows or Windows Phone, and the discounted price is shown. Once you click on buy (or “get it free” when the album is free), depending on your settings, the music will start downloading or be marked as owned and available in the cloud for your use anytime in the future.
The beauty of this setup is that the music content is DRM-free and can be played on any device or software. So you don’t have to feel compelled to use Windows and Windows Phone’s music apps, you can use iTunes or pretty much any other software to play these tunes.
I am unclear what is the end game for Microsoft here. I know it will increase usage of the Music app, and maybe create more Microsoft accounts which can then be used to upsell premium services like paid storage or Office 365, but those seem like poor returns for the potential cost of the discounted music.
Regardless, this is a great deal for consumers and you should absolutely take advantage of these deals. Get the Music Deals apps here: Windows and Windows Phone.
Microsoft has introduced a unique blend of “dual use” products in a single subscription, called Work & Play Bundle. This is a subscription to four of its popular subscriptions services, combined into a single bundle.
The products included are:
Office 365 Home (which includes 1TB of OneDrive space today, which is soon going to become unlimited storage, for 5 users)
As you can see, this is not a “consumer” bundle, nor is it a “business” bundle. In keeping with Microsoft CEO Satya Nadella’s mantra, this is a product made for someone who wants to access productivity tools like Office and OneDrive as well as fun stuff like Xbox gaming and listening to unlimited music on demand. Of course, Skype calling applies naturally to both work and play scenarios.
Of course, being a bundle, the selling point is that the combined price of $199/year is better than buying all those subscriptions individually. Also, if you already subscribe to one or more of these products, adding this bundle will simply extend the subscription to those products by a year. Finally, in terms of actual delivery, each product is delivered as a $50 redemption code so potentially, you could give the stuff you don’t care about to friends and others.
This bundle shows that Microsoft is pushing even harder in the direction of making all their services into a recurring revenue model business. There have long been wishes for Xbox LIVE Gold to include the Xbox Music Pass and now we can see that Microsoft is making it a little bit easier to digest by combining these popular services together.
One thing to note, as is stated in the footnote on the site, the Xbox Music Pass is only for streaming on Xbox and the web. I wonder why they made that restriction, implying it won’t be available on mobile devices or Windows modern Music app.
At $199 per year, it is not a slam dunk choice for consumers to jump to, but there is a lot of value in the bundle if you use even three of the four services included here. Are you interested in this bundle? Would you consider buying it?
The rumors were true. Microsoft announced on September 15, that they have agreed to acquire Mojang, the makers of Minecraft. Mojang, based in Sweden, announced that the founders Notch, Carl and Jakob will be leaving as part of this acquisition.
This acquisition has naturally created a lot of noise because on the one hand, many fear that Microsoft will ruin the company and in the worst case scenario, pull the cross-platform nature of Minecraft and make it Windows-only. On the other, there are sanerminds who have spelled out that, if done right, this would be a good bet for Microsoft to invest into the next generation of makers and therefore, potential developers.
Minecraft, for those who are not aware, is an online game very popular among kids, where players build environments much like using LEGO to build structures and things. There is a level of interactivity because of the online nature of the game, so for example, cousins across the world could be building stuff together. There is no limit to what you can build and there have been crazy examples of stuff built in Minecraft including an actual functioning hard drive!
The company is profitable, and Microsoft expects to be net positive for the deal by FY 2015. For Microsoft, since Mojang is based in Sweden, it helps them use some of the offshore cash which they would not have brought back to the US anyway, due to tax liabilities.
Phil Spencer, the head of Xbox, has made it clear that nothing is planned to change. MINECON, the Minecraft conference will continue as planned. Satya Nadella, the CEO of Microsoft, said they are looking forward to the new opportunity this will bring to Microsoft:
“Minecraft is more than a great game franchise – it is an open world platform, driven by a vibrant community we care deeply about, and rich with new opportunities for that community and for Microsoft.”
Notch, the nickname of Markus Persson who created the game, said he is leaving Mojang because he could not handle the company now that it has become such a massive, global initiative. He wants to focus on software development and given the close working relationship he formed with Microsoft in the process of bringing Minecraft to Xbox, he thought it was best that Microsoft continues supporting and investing in Mojang.
It will be interesting to see how Microsoft handles the obviously different culture that Mojang brings. We have seen them handle Yammer and Skype, both companies with a similar potential culture clash problem, by keeping them independent. Game makers are perhaps one step farther in terms of having a non-corporate culture, so besides keeping them independent, it will be important to see how the company is nurtured.
What are your thoughts? Crazy move for Microsoft? Crazy move for Mojang? Or mutually beneficial to both?
As announced on the Xbox Wire blog, the latest update to Xbox One (“August Update”) is now generally available and is being rolled out to consoles. This update continues the monthly cadence in which updates are being rolled out to Xbox One. This is presumably made easier due to the fact that Xbox One is essentially a Windows 8 machine so updates are applied to the console like Windows updates are applied to PCs on a monthly basis.
The features made available in these Xbox One updates are now primarily driven by the user feedback provided over at the Xbox UserVoice site at Xbox Feedback.
Some of the new features added in this month’s update:
Much like Windows Phone, Xbox One now allows you to buy games and other add-on content from xbox.com or Xbox SmartGlass app and have it remotely download to the console. This way, the content can download while you are away and it is ready when you get to your console. No more waiting for gigabytes of downloads.
Activity Feed Updates
Several updates to the activity feed are included in this update. The list is now a single column and it enables more viewable content. Now, one can post to the feed, comment or like content in the feed. Sharing anything is now possible, and that sharing can be made public by adding to the stream, or private by sending as a message. One will now see a notification for new comment, like, etc. Finally, SmartGlass now lets you see what friends have shared on their activity feed, and “like” the same.
Low Battery Notification
The controller’s low battery indicator is now available as a notification on the screen.
Disable Notifications During Video
Now it is possible to disable notification pop-ups when playing video.
3D Blu Ray
This update enables 3D Blu Ray playback on the Blu Ray player.
Last Seen Online
Based on user feedback, this feature shows how long it has been since a friend was online.
This is a lot of stuff to be applied in a monthly update, but like much of Microsoft, this is now expected of the Xbox team. They have picked several items directly off the feedback site, and are serious about making sure the console remains fresh in terms of the functionality and features. Unlike the past consoles where updates were at best annual, this incremental update process makes customers see changes happen more frequently.
A quick video overview of this update by Xbox’s Major Nelson (Larry Hyrb)
What features are you waiting for? Anything in this month’s update that you were looking forward to? Let me know in the comments below.
The folks over at Microsoft’s Xbox Music Developer group announced on July 3 that they were extending the Xbox Music API more generally to all third party developers. This REST-based API, announced at //Build earlier this year, encompasses metadata, deep linking, playback and collection management.
This means, a developer with any interest in pulling up information or content related to music, can now use the Xbox Music catalog and resources and integrate them into their apps. There are various possibilities like a video editor being able to use background music, video game makers allowing custom soundtracks, or something as simple as a band’s fan page pulling up metadata from their catalog on Xbox Music.
The more interesting news in the blog post comes later, where they announce an affiliate program:
Every user you redirect to the Xbox Music application can earn you money on content purchases and Xbox Music Pass subscriptions. You currently will earn a 5 percent share on purchases and as the Xbox Music pass is at the core of our service, 10 percent on all music pass payments for the lifetime of the subscription. In the US for example, that’s one dollar, per user, per month!
That’s no small change, if you ask me. The Xbox Music Pass is a pretty good deal as it is, and if a developer can lead someone to that vastly underrated product and their customer is able to sign up, a 10% commission is pretty sweet.
The headwinds are strong for Xbox Music because established players like Spotify have also opened up their catalog to developers in a similar fashion. It remains to be seen if the developers find the API and/or the affiliate terms strong enough of an incentive to build against the Xbox Music API vs the others.
One thing to bear in mind is the new Microsoft is not going to remain uni-platform anymore. They have shown all signs of being completely platform-agnostic to prepare for the new normal where Windows becomes just another platform that Microsoft services support.
Are you a developer building apps which require music? Are you using Spotify or anything else? Would you sign up for Xbox Music Developer program? Let me know below.
[All images courtesy Microsoft/Xbox blogs; header image is from the author’s computer]
On May 20, Microsoft officials announced the latest entry in the family of Surface devices, the Surface Pro 3. This device is a larger form with many updates to the existing pro device, the Surface Pro 2, and comes only eight months since the launch of the Surface Pro 2. So now, Microsoft has launched three generations of Surface in the span of less than two years, being incredible for a company which only recently pivoted to devices and services from software.
The launch of Surface Pro 3 however raised several questions: why isn’t there a Surface 3 (the ARM-based version) to complement the Surface Pro 3? Why also, didn’t the much-rumored Surface Mini launch alongside the Surface Pro 3? What is the goal of these Surface devices, according to Microsoft?
Where is Windows RT?
The first two questions have a common thread, and that is Windows RT. The ARM-based version of Windows has had very little success both from OEM adoption as well as sales perspectives. OEMs have slowly been pulling out of making such devices, and with Nokia’s devices group now a part of Microsoft, Microsoft is the only company that makes Windows RT devices. The operating systems group at Microsoft is undergoing some level of consolidation and transformation, and there is a possibility of some fundamental changes coming to the Windows RT OS as it merges with Windows Phone OS. It would be somewhat silly to offer a Windows RT device that may need some major updates in a few months when the operating system makes potentially big underlying changes. Also, let’s not forget that Nokia also makes a Windows RT device (Lumia 2520) which may now become a contender to be the only Windows RT device Microsoft produces. Hence, the lack of ARM-based Surface at this point in time.
No room for Surface Mini
Surface Mini on the other hand, has a bigger issue. The rumors were that it would be an 8” device and regardless of whether it was going to be an Intel-based device or an ARM-based device, it would really offer no differentiation from the several other 8” Windows devices in the market today. All of the existing devices are Intel-based and as a result, are able to run old Windows desktop programs just fine. Most of these existing devices are also priced at the very low end and as a result, Microsoft would have to start competing on the low end which I am not sure they want to do. There are also rumors that Microsoft CEO Satya Nadella and the new devices chief Stephen Elop decided to remove that device from the announcement for precisely that reason – it offered no differentiation from whatever else is out there in the market. If that is in fact the case, I commend them for doing so since it is not easy to change directions this way and at the last moment.
Who is the Surface for? What does Surface mean for Microsoft?
That brings us to the last question – what is the role of Surface devices? Microsoft executives have constantly said that Surface is not meant to compete with the OEMs but instead be a reference design for OEMs. However, the huge write-off Microsoft took at the end of the past fiscal year related to excess inventory of the original Surface shows that at least someone at Microsoft expected to sell these devices in larger volumes.
The Surface Pro 3 is indeed unlike anything else in the market today, both from a Windows devices perspective as well as the competition’s devices. There are Android tablets of all shapes and sizes that are selling quite well, but they are limited to a maximum of 10” form factor, and while there have been rumors of an “iPad Pro” sporting a larger display than the current iPad, those have been simply rumors. At the launch event, Microsoft made the point that the Surface Pro 3 is aimed squarely at the laptop user (there were a *lot* of MacBook Air comparisons) rather than the tablet user. The viewpoint they provided was that most of the iPad customers also have or buy a laptop, so why not make a device that can do both the tasks well? The Surface Pro 3 specifications are obviously more “computer”-like than “tablet”-like, starting with the processor which is not an Atom variant but in fact, it is a Core processor. At the same time, it is so much lighter than a laptop – even MacBook Air that they compared to at the event – that you could see yourself using it as a tablet every so often.
The Surface Pro 3 pricing is in line with a mid- to high-end laptop, depending on the configuration you choose. You could get the entry-level model with a Core i3 processor and 64GB storage for $799 and the highest-end model with a Core i7 processor and 512GB storage for $1,949. Both the ends of that spectrum are higher than the average for a Windows laptop with similar specifications.
Another example to understand where Microsoft is going with this family of devices is the included (and completely re-done) pen. There is a deep integration built into the pen which enables the customer to launch OneNote even when the screen is locked. The OneNote emphasis shows not just the integration aspects but also the intended, or expected, use of the device.
The screen at an excellent 2160×1440 resolution, the aspect ratio which is a much better 3:2 than 16:9, the higher power processor and the pricing all point to a realization at Microsoft that it is better to compete with the laptop than with the iPad. Think creative professionals like artists, medical professionals, or the “information worker” in corporations. Think students on a budget, who have the funds to buy only one device which needs to be their television, book reader as well as productivity tool. These are the customers Microsoft seems to be aiming at with their Surface Pro devices now.
So Microsoft is clearly going for the laptop user and giving that user the choice of using that device as a tablet. They know that the OEMs are able to compete at the low-end, especially with the recent announcement of making Windows free for 9” and lower screens. Knowing that Apple has consistently outsold Windows in the PC sales for the past several years, it makes sense for Microsoft to address the high margin area so they don’t have to sell extremely large volumes in order to justify the business.
I still expect Microsoft to release the mini tablet, and there are multiple possibilities there too: a productivity mini tablet which would have the upcoming touch version of Office (codename Gemini); a larger phablet-style device like the Lumia 1520 and of course, a gaming-oriented mini tablet with some type of Xbox brand and tie-in. All of those have dependencies that need to be addressed before these products can come to market in order to differentiate themselves from the competition.
There is an empirical truth to Microsoft products: by version 3, they perfect the product. Surface Pro 3 surely looks like a “perfect” product, we will see if the market agrees with Microsoft or not. The Surface business has steadily grown in volume and with Windows 8.1, Microsoft may have enough to get CIOs interested in upgrading to Windows 8.1. If so, there is a large-sized market opportunity that is for Microsoft to dominate, given their past relationships and reputation in the enterprise. If that happens, it may create the virtuous cycle that Microsoft has been able to create in the past with Windows and even now with Office. Many will use these devices in school and workplace and would like to continue that experience at home.
Microsoft certainly seems to demonstrate that it is in the devices market for the long run. Naturally, mastering manufacturing cannot happen overnight. It is now up to the customers to decide if all of that is worth it, by speaking with their wallets.
Are you interested in the Surface Pro 3? Were you disappointed by the absence of the Surface Mini? Sound off in the comments below.
(All images and the video, courtesy Microsoft’s official websites)
Do you have an Xbox One and would like to expand the total storage capacity for whatever reason, by adding external storage? Well, start counting down the days. In a blog post on Xbox Wire on May 21, Larry Hyrb (known more popularly as Major Nelson) announced that external storage feature is coming to Xbox One in the upcoming “June update”.
This is one of the few other features coming to Xbox One in this update. Others include:
Real names to identify friends: Until now, friends list and followers list only included gamertags. With the increased friend limits, it becomes hard to correlated gamertags with real names of friends. The real name won’t show up in games, and in terms of sharing, there will be full control on whether something is shared among friends, a subset of friends, friends of friends or nobody at all.
SmartGlass with full OneGuide and Universal Remote: The SmartGlass app for Xbox One will now have the entire OneGuide and Universal Remote experience. Per the post:
We’ve made a ton of changes to your SmartGlass app for Xbox One. After getting great feedback from our SmartGlass beta, we’re thrilled to be bringing the entire OneGuide experience and Universal Remote Control to SmartGlass. Now in supported markets you can view all of your TV listings on your SmartGlass device and set and view your favorite channels and app channels on your smart phone, tablet or PC. With the Universal Remote Control, you can also easily switch channels, set new recordings and select and control recorded content from your DVR. Another great companion feature now in SmartGlass is pin reordering. With the touch of your finger you can easily organize your pins in categories or favorites based on your preferences and have those changes refresh to your console.
Other improvements to SmartGlass will help you stay current on what you and your friends are up to, even when you’re away from your console. We’re bringing hero stats and activity feed front and center, and adding more ways for you to compare achievements via SmartGlass whether you’re on a friend’s profile or viewing a game from the activity feed. Just like on the console, you can choose to get notifications on your smart phone, PC or tablet when a favorite friend signs into their console or starts broadcasting a game. For many devices, you can even choose to start watching the broadcast wherever you are.
Expanded TV and OneGuide support: TV and OneGuide will now be available to all in Canada, UK, France, Germany, Spain and Italy.
Xbox LIVE Gold updates: As reported earlier, the updated Xbox LIVE Gold features will be finally made available in this update.
Here’s Major Nelson providing these updates in a video:
As announced recently, the entertainment and communication apps on Xbox will not need the Xbox LIVE Gold subscription after an update rolls out in June 2014. That’s good news because more customers will be able to enjoy those apps without having to fork out an extra $60 a year.
But what happens if you already paid the Xbox LIVE Gold subscription fees, which are usually paid on an annual basis? Well, per a recent FAQ on Xbox support site, good news awaits. After the June update rolls out, you can contact Xbox support and request a refund.
Will I be able to cancel my Gold membership?
Yes. Once the Xbox One and Xbox 360 system updates become available in June, Xbox Live Gold members who purchased a paid membership before that day can cancel and receive a pro-rata refund of any unused remaining days between the date of cancellation and the date their paid Gold membership ends. Cancellation and pro-rata refund requests must be made by August 31, 2014 and require six to eight weeks for processing. Free or trial Gold memberships are not eligible for a refund. To request your pro-rata refund, please click http://support.xbox.com/contact-us after the system updates become available in June.
So, it is good news for consumers not just that Microsoft is lifting the requirement of Xbox LIVE Gold but also that they taking care of those who bought the subscription prior to this change.
As a reminder, here’s what the new structure will look like:
Are you a casual gamer or a non-gamer like me? Are you planning to cancel your Gold subscription once this feature rolls out? I have a concern that my refund won’t go through because I bought Gold via a prepaid card I bought from Amazon.com. Fingers crossed, though. :-)
Microsoft made a bold decision to sell their new console, Xbox One, bundled with the new Kinect hardware. It was a bold decision because its rival Sony decided to make their motion sensing accessory optional with their own new console Playstation 4. As a somewhat direct result, Xbox One was $100 more expensive at retail compared to the Playstation 4.
Directly or indirectly related to the sales price, Microsoft took a beating against Sony when it came to sales in the months since both consoles launched. Despite having more exclusive games and content, the Xbox One was unable to beat the Playstation 4. Then came the most anticipated exclusive game for the Xbox One, Titanfall. Despite selling reasonably well as a game, it was unable to push Xbox console sales to a point which made Xbox a clear “winner”.
Here’s Xbox’s Yusuf Mehdi and Phil Spencer with the news:
Maybe that was the turning point for Microsoft officials to think about ways to juice the unit sales. A couple of direct cost cuts were announced on the Xbox Wire blog on May 13:
As of June 9, Kinect will not be bundled with the Xbox One, and the sale price of the console-only SKU will be $399 (the bundled price was $499 at launch, although there have been several promotions since then to make effective price lower).
Also as of June, Xbox LIVE Gold membership will not be required in order to enjoy all the entertainment apps that are part of the Xbox platform. Until now, in order to use Netflix on the Xbox, you not only paid Netflix for their service, you also had to pay Microsoft an annual fee of $60 in order to “unlock” that and all other entertainment and communication apps. The latter is no longer required to access services like Netflix, Hulu, NFL and utilities such as Skype and OneDrive.
The Kinect hardware will be available as a standalone SKU in the Fall in case someone wants to add it to the Xbox One after purchasing the console.
So, who would pay for the Gold membership if all the entertainment and communication features of the Xbox are now unlocked for everyone? Well, the blog post notes all the benefits of the Gold subscription:
Free games with the Games With Gold program: This is a continuation of the program launched for Xbox 360 and will now be applicable to Xbox One games.
Exclusive discounts with the Deals With Gold program: Promised savings for Gold members up to 50-75%.
Online multiplayer: Like now, if you want to play online multiplayer games you will need Gold.
Home Gold: Share the Gold membership with everyone in the household.
Smart Match: Algorithmic matching of players to make multiplayer less one-sided.
Parties and Party Chat: Enable viewing party and chat alongside parties.
Game DVR Cloud Storage: Your game recordings stay in the Microsoft cloud without storage limits. This feature will be a Gold-exclusive.
Xbox Fitness: A great “game” that tracks your fitness and provides guidance and follow ups.
Some may argue that the entertainment unlocking was long overdue and I am one of those doing so. I could not understand how Microsoft was able to get away with it, but am happy to see they have changed their ways, regardless of the reason to do so. However, in order to be a true entertainment option for most, the Xbox needs a “lite” version for those who like the entertainment options that Xbox provides and don’t care about the gaming aspects of the console. Could this and the unbundling of the Kinect hardware be a precursor to a potential XTV? Let’s hope so.
As for the Kinect, I don’t understand the move at all. One of the biggest deals for game and app makers with the Kinect bundled is that they are assured of the Kinect being present so there is no fragmentation (well, besides Xbox 360 vs Xbox One but that’s separate). Now with Kinect becoming optional, game makers have to take that extra step to handle Kinect’s presence as well as absence and adjust the interaction models accordingly. With development resources tight, I suspect most developers will go for the lowest common denominator and program with the assumption that Kinect is absent and only add voice and gesture controls as a bonus rather than making them the core interactions. That’s a pity.
It does look like Microsoft has made it a priority, much like their situation in Windows Phone and Windows 8.x tablets, to increase the installed base of the devices before thinking about “the right thing” or “the best thing”. I somewhat understand the point of view. It is no longer the huge tanker that needed years to change course. They hear the feedback, prioritize it internally, and make the changes necessary.
As a consumer, I am happy that I have a choice of buying the console with or without Kinect and am extremely delighted to have all those apps without an annual fee.
Are you more willing to buy the console now that it is $100 cheaper? Does Kinect with its voice controls appeal to you? Do you use Xbox One to control your cable box? Let me know in the comments!
//build, Microsoft’s annual developer conference kicked off on April 2 and the marathon keynote included several announcements that finally bring Microsoft’s “One Windows” vision closer to reality.
Although it may not be an official or formalized mission, “One Windows” seems to be an ever-so-close possibility since the time Windows Phone moved to NT kernel to make it very similar to Windows 8 on PCs. First, the relevant announcements:
Windows Phone 8.1: The version number incremented by .1 would seem to imply an incremental change, but that is absolutely misleading. The number, and magnitude, of changes in Windows Phone 8.1 from Windows Phone 8 is perhaps far greater than the changes Windows Phone 8 itself introduced over Windows Phone 7. Consumer features like lock screen themes and Start Screen background image and enterprise features like VPN support are just a few. The biggest change perhaps, is the presence of digital personal assistant called Cortana, which seems to be a smart mix of Apple’s Siri and Google’s Google now.
Windows Phone 8.1 walkthrough by Joe Belfiore
Universal apps: Even though it is possible to create apps for Windows Phone and Windows 8 where a lot of code is shared between the two, Microsoft announced what they are calling “Universal apps“. These apps are actually built with the intention to be run on the phone as well as on tablet and PC. It is a single binary which potentially could render differently depending on the device on which it runs. In order to make this possible, developers would need to modify their apps and with the appropriate changes applied, have their customers purchase once and (optionally) use it on multiple devices. Until now, even though much of the code could be reused/shared, it was not possible to have a single binary nor was it possible to allow the customer to buy on a phone and use it on a tablet. That has now changed, and is a huge step in the unification of Windows. What’s more, in their “vision” part of the keynote, Microsoft executives also promised that the Universal apps would extend to the Xbox as well, thereby making these apps truly “universal”.
Windows Universal app icons
Windows for “Internet of Things”: Also as part of the vision, Microsoft introduced a new as yet unnamed version of Windows aimed at all other kinds of devices which are proliferating around us, and generically called it “Windows for the Internet of Things“. These devices, until now, have all been using Android or something else, but definitely not Windows, so it was clearly an opportunity Microsoft did not want to miss out on. The operating system will be released in preview form this Spring.
Windows license cost of $0: Along with this announcement, Microsoft also took a bold step towards increasing interest in and adoption of Windows among developers by making all versions of Windows free for devices under 9 inches in size. Essentially, this signals that device makers making devices in this hugely growing category would have no barrier in terms of cost, to sell Windows in those devices. Given that Android indirectly costs money (potentially to use Google Mobile Services on top of Android Open Source Project, but additionally, surely for patent licensing fees), device makers will find themselves looking at Windows as the *cheaper* OS for their devices!
Shared experiences: In addition to announcing keyboard and mouse user-friendly updates to Windows 8.1, Microsoft also demonstrated how experiences will span Windows Phone and Windows on tablets and PCs. With Internet Explorer 11 on Windows Phone 8.1, users will now be able to share IE settings, tabs, passwords, favorites, etc. between the phone and tablets/PCs. Similarly, via their Microsoft account, customers will also be able to have the same theme across phone and tablet/PC along with several other settings that are already possible to be synced between Windows 8.1 devices.
There were several other announcements but the above items show the steps Microsoft has taken, listening to customer feedback as well as executing on their product roadmap, to make it seamless for customers to use Windows regardless of the device they use it on. The developer story therefore becomes even more compelling because it is not just phones or not just tablets that is the addressable market. Suddenly, any device that ships with Windows, will be able to consume the apps and games developers build and not just in theory. This has always been the advantage of the iOS ecosystem and Apple executed it well from the beginning because they were in a much better position to do so, having defined the entire path themselves. Google’s Android followed, although in a slightly different way – Android phone apps stretch out on a larger screen if there is no specific tablet version available. Microsoft’s vision is definitely more like iOS but at the same time, due to the excellent tooling in the form of Visual Studio, it also seems like it may be much easier to build a universal app targeting Windows. The devil of course is in the details and we will see how developers react to this vision by observing how many existing developers convert their apps to Universal apps and how many new developers enter the ecosystem with their creative ideas.
This is a solid move by Microsoft and while some (including yours truly) may say it was long overdue, it is also better late than never. Microsoft is doing its best to court all kinds of developers including many in the Silicon Valley and many with an affinity towards open source projects, and they will have to continue to do even more going forward. Nothing matters more though, than hard numbers. If Windows devices get a decent market share and continue to prove to be higher revenue generators than the competing platforms, developers will automatically flock to the ecosystem.
Until then, Microsoft can only hope that “One Windows” matters to a developer as much as it is necessary for Microsoft.