This will be a short post with the release date in the first paragraph (it’s the 16th of October this year, by the way) and about two more paragraphs telling you just how much fun this game might be. You have been warned. Irrational Games announced today that their dieselpunk video game Bioshock: Infinite will be released on the 16th of October, 2012. That is about… eight months and some days away. You can also apparently preorder the game (although what purpose that would serve more than half a year beforehand is beyond me.)
Do not know much about Bioshock: Infinite? Have no fear when Techie Buzz is here! (We tried making that sentence cheesier and failed) Previously known as Project Icarus, Bioshock: Infinite puts the player in the shoes of an agent asked to rescue a girl from a floating city in 1912 America. Building up on many themes such as the American Exceptionalism of that time as well as the strong voice of a people as evidenced by the Occupy Wall Street protests of the current day as well as a dieselpunk setting in a dystopic city, Bioshock: Infinite sounds like it is going to be a lot of fun. Irrational Games co-founder Kevin Levine agrees:-
After BioShock, we had a vision for a follow up that dwarfed the original in scope and ambition. BioShock Infinite has been our sole focus for the last four years, and we can’t wait for fans to get their hands on it.
I cannot wait either, Kevin.
Risen was a fantastic open world Role Playing Game (RPG) that was not taken up very seriously by many gamers. Its Gothic style of play (being way too hard in the beginning and getting harder progressively) made few, albeit loyal, fans. Nevertheless, the game was hailed as a force unto itself, not as a poor man’s Oblivion but rather one of the closest spiritual successors of the Gothic series.
Now, the developers of Risen have announced Risen 2: Dark Waters, a sequel set in a world where strange and dark things lurk in the murky depths of the sea that are blocking trade routes and traffic. As an Inquisition agent, you are sent to discover the cause and possibly eliminate this problem by seeking any and all help that you can, including that of the the cutthroat pirates. The pirates, however, know more than they are willing to divulge.
Players will have a chance to become pirates, lay siege in the middle of the sea to ships around the sea, or become officers of the law and take down pirate ships. The game also allows players to become adept at using firearms from the old age. Flintlocks and blunderbusses! Yay!
Deep Silver and Piranha Bytes said that the game is set for a 2012 release, with the North American edition going live on the 24th of April, while the European version goes live on the 27th of April.
Considering that this is one of those few games set in harbors and docks with a distinct piratey feel to it, I cannot wait to get my hands on this game. The last game that even sounded this much fun was Sid Meier’s Pirates! and boy was it a lot of fun!
I cannot decide if this is good news or bad news. The good news part is wholly selfish, because I have tons of work throughout the rest of the year. The bad news part is that the Mayan apocalypse might occur and we will all die before Diablo III releases.
There is as yet no word on exactly why the release date was pushed to early 2012. Maybe the closed beta that is proceeding right now may have turned up some issues that need ironing out and the employees want to chill during Christmas before sorting it out. There may be family feuds that have to be settled in closed beta PvP (Player vs. Player) matches. Blizzard might be building another secret cow level. Who knows? The fact is that while many fans might be disheartened by this, it is only fair that the game gets a beautiful bug-free release after years of development, as Blizzard’s President Mike Morhaime says-
With every game we make, the temptation is always very strong to launch as soon as possible. However, we didn’t put so many years of work into Diablo III to release a game that was almost ready. The beta test is going very well, and we look forward to making the most of the extra time we’re taking to deliver an experience that lives up to our vision for the game and the expectations of our players. Next year is going to be an incredibly busy one for Blizzard, and we hope an incredibly fun one for Blizzard gamers.
Soâ€¦ neutral news. But it does give you time enough to exercise those finger muscles and prepare them for the torture of the Mouse Click.