Introducing 0x10c, A New MMO Being Developed By Minecraft Creator Notch

Minecraft creator Notch’s new space faring Massively Multiplayer Online game called 0x10c has an ominous backstory of a doomed people waking up after billions of years of cryogenic sleep in a universe that is slowly dimming:-

In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals.

In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of 0x0000 0000 0000 0001 years to last for 0x0001 0000 0000 0000 years.

It’s now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.

That is definitely a lot of information to digest, but I am guessing Markus Persson (Notch) wanted it that way, since it is a hard science fiction (read: as grounded in plausible engineering and science as it is possible) video game with a player controlled ship that is guided by a player controlled and software emulated 16-bit CPU. That is correct, you are a space farer on a ship that is controller by a computer from the ‘80s, that you have to program on the fly to work in deep space. Sounds like fun? We bet!

ox10c

The website for 0x10c mentions a lot features such as a fully working computer system, lots of engineering and knowledge-based game play and, of course, lots of space loot! The documentation for the working computer system has been released. There is also an unofficial FAQs available that answers a ton of questions!

Notch also mentions that this will be a game that features a monthly fee; probably not as much as the mainstream MMOs like EVE: Online or World of Warcraft, but is a sufficiently significant step in the annals of indie gaming history.

Notch Responds to All the Psychonauts 2 Hype

You must have heard all about this on the inter-tubes, or at least here on Techie Buzz. Notch (aka Markus Persson, the developer of Minecraft) tweeted to Tim Shafer saying that he was interested in making Psychonauts 2 happen and seeing this, the internet pretty much exploded. Everyone wanted to see the indie darling dev send some of that ginormous bank balance to DoubleFine Studios and make one of the most beloved yet commercially a failure of a game be revived with a sequel.

<blockquote class=”twitter-tweet tw-align-center”><p>@<a href=”https://twitter.com/TimOfLegend”>TimOfLegend</a> Let’s make Psychonauts 2 happen.</p>&mdash; Markus Persson (@notch) <a href=”https://twitter.com/notch/status/166838426207924224″ data-datetime=”2012-02-07T10:59:15+00:00″>February 7, 2012</a></blockquote>
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So in an interview, Double Fine lead Tim Schafer mentioned that they wanted to make Psychonauts 2 happen, but that nobody had been willing to fund it so far. Being a big fan of the first one, and thinking a sequel could probably be profitable, I semi-jokingly tweeted Tim about me funding a sequel.

Now Notch has put up a blog post where he explains that at this time it is all conjecture, and that he would be willing to invest in this only because he feels this would be profitable – not as gaming charity or anything of that sort:-

All I know is that IF the numbers work out and IF they still want to do it and IF they don’t decide to self fund a sequel by doing more crowd funding (which is honestly what I would’ve done if I were them), I would be most interested in doing this type of investment.

This is a sort of preemptive blog post in case stuff does not go as planned. We all know how crazy some kinds of fans get, do we not?

However, I really hope it does work out!