Next Generation iPod Touch To Sport A 5MP Camera And FaceTime

Last year before the Apple’s Rock n’ Roll event occurred there was a rumor that Apple will be releasing the next generation iPod Touch sporting a 2MP camera at its back. Instead, Apple released the new iPod Nano(s) with aApple iPod Touch camera. Now rumors have again cropped up that the next generation iPod Touch will be sporting a 5MP camera at its back. The next generation of the device will also be able to recording videos in 720p HD resolution.

The device will also feature an accelerometer and a gyroscope which will help in taking gaming to the next level on the iPod Touch. According to the slides of a presentation from John Lewis, it is also expected that the next generation iPod Touch will feature FaceTime. This also indicates that the device will have a front facing camera. FaceTime allows users to make video calls over Wi-Fi.

Apple is expected to release the next generation of iPods, and iPod Touch in the month of September. The source of this news is John Lewis, who is one of the biggest retailers in Britain.


Jailbreak iOS 4 on iPhone 3GS And iPod Touch 2G/3G With sn0wbreeze 1.7

iH8sn0w has just released a new version of the Sn0wbreeze jailbreaking application. We had told you yesterday that a new version of the Sn0wbreeze application is expected to be released today. The Sn0wbreeze 1.7ios4_logo application now supports iPhone 3GS based on older as well as newer bootroms, along with iPod Touch 2G (MC and non-MC models) and the iPod Touch 3G.

Sn0wbreeze v1.7 is the first jailbreaking application to support iPhone 3GS based on newer bootroms. However, these newer bootroms based iPhone 3GS must be running on iOS 3.1.2 or must have their iOS 3.1.2 SHSH blobs saved. Without either of these, users will not be able to jailbreak their iPhone 3GS on iOS4.

In addition, this jailbreak will be a tethered one, which means users need to connect their iPhone to a PC, whenever they turn it off, to turn it back on. Readers can find the step-by-step guide to jailbreak their iPhone 3GS here.

Microsoft Bing App for iPhone Introduces Google Goggles like Features

Last year, Microsoft launched its Bing app for the iPhone, iPod and iPad, which took us by surprise with its pleasant interface and rich functionality. They further improved their offering in March, by adding a host of new features including location sharing and bookmarking. Now, Microsoft has updated its Bing app once again and this time around they are gunning for Google Goggles.


Bing for iOS now supports scanning of barcodes and cover art. Just snap the cover of a book, music album, movie or a video game and Bing will fetch and display relevant information. Additionally, you can also get information on certain items by scanning their barcodes. However, it still can’t recognize objects and monuments like Goggles.


Bing 1.2 builds upon its social features and offers tight Facebook and Twitter integration. You can now connect to the aforementioned networks to view combined activity stream, get search results and even share results.

Bing has also amped up its shopping section to include reviews, ratings and prices. The movies section has also been expanded to showcase more trailers and clips.

The Bing app is available for free at the Apple App Store.

Next Generation iPod Touch With 2-Megapixel Camera Leaked??

Thanks to Apple, Vietnam sure is grabbing a lot of headlines nowadays. A few days ago, got their hands on the upcoming MacBook, and the iPhone HD/4G. Now has managed to get their hands dirty withiPod Touch an iPod Touch that has a 2-megapixel camera at its back! The device has a ‘DVT-11′ code written at its back, which points to this device being an early prototype. The serial key of the device shows that this it is a 3rd generation iPod touch, manufactured in late 2009.

The device has 64 GB of memory, as indicated by the ’64G’ written on the device. The 2-megapixel camera is manufactured by Omnivision. The device was shown running the iPhone OS 3.1 when connected to a computer. Apple might release a new iPod Touch with camera at the upcoming WWDC on June 7th. Users can check the leaked iPod Touch pictures here.

6 Reasons Why Steve Jobs Hate Flash

Apple on their official website gave 6 reasons why they don’t allow Adobe Flash on iPhone, iPad and iPod. Apple said that both the companies had worked together in the past but now the distance has increased between the two.

Flash and apple

Here is the entire quote given by Steve Jobs regarding Flash.

First, there’s Open.

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the full web.

Adobe has repeatedly said that Apple mobile devices cannot access the full webbecause 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there’s Touch.

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on rollovers, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.


Flash was created during the PC era for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs
April, 2010


iTunes Alternative – SharePod Rocks

mp3-player-ico [Windows Only] SharePod is a small portable freeware alternative to iTunes. There’s no doubt that iTunes is a fantastic program. However, it’s about a 93mb download and it’s not going to be on every PC that you might want to hook your iPod up to.

The advantages of SharePod are it’s small size and it’s portability. SharePod is a single executable file about 5mb in size. You can move the SharePod.exe file onto your iPod and take it with you anywhere you go. It will run right from the iPod without any installation.

Here’s what it looks like:


SharePod will let you do many of the things that the huge iTunes app will do, such as:

• Add and remove music and videos from your iPod
• Add, remove and edit playlists
• Add and remove album art
• View and backup photos
• Copy music, videos and playlists from your iPod to PC
• Import music/videos into your iTunes library
• Tag editing
• Drag n drop to and from Explorer

Besides the typical iPods and Nanos, SharePod also supports iPhone and iTouch. The only major drawback I’ve found, is that it requires Microsoft .NET 2.0 Framework to be installed. Everything I’ve tried works flawlessly, and the interface is nice and simple.

Note: Another iTunes alternative we’ve discussed here is Floola, which is also free and portable.

Download SharePod

Techie Buzz Verdict:

I enjoyed trying SharePod and I plan to keep it on my Nano. It’s so handy being able to add and remove songs from any computer I’m using. If you don’t have a portable utility like this already, you should give this one a try.


Techie Buzz Rating: 4/5 (Excellent)

Apple iPad – How It Stands As A Gaming Device

The Apple iPad bridges the gap between the iPod Touch/iPhone and Apples’ Macbook lineup. The iPad has a 9.7′ inch multi-touch LED display. Apple has itself manufactured the processor of the iPad. The processor of the iPad runs at 1Ghz and is known as the A4. Along with the use of this processor and some software tweaks, Apple has managed to make the iPad a great little gaming device. To make most of the current games compatible with the iPad, Apple has used two notable software tweaks here. Scotts said to make the application and games compatible with the iPad, they approached the do it with pixel for pixel accuracy in a black box, or we can pixel-double and run them in full-screen.


Since the iPad also features an in built accelerometer, gaming on it is an absolute pleasure. Gaming on the iPod Touch/iPhone was already a pleasure. The iPad has taken the pleasure of gaming to the next level. The iPad in fact feels like a bigger version of the iPod Touch/iPhone. During the event, EA demonstrated Need For Shift on the iPad and the graphics looked pretty slick. The game did run a bit sluggish though. Since the game was developed in only under 2 weeks, it could not be properly optimized for the iPad.

The use of the inbuilt Accelerometer, along with the large 9.7inch multi-touch screen is definitely going to make way for games with awesome game play. The Need For Speed demo depicted this, when users need to double tap on the mirror on the screen to look back.Apple also released a new version of the SDK which includes new tools for the iPad. Developers will soon make use of these tools, to make some addictive games for the iPad.

Aside from being a great device for reading eBooks, and browsing the web on the go the Apple iPad is also a great gaming device.

Wolfram Alpha Ditches iPhone Version – Promotes App

When Wolfram Alpha app last appeared on the App store for $50, we ran a small poll to find out whether users would pay $50 for an app which has no additional features than that of its web version that is freely available. Not quite surprisingly, 94% of people voted for NO.

Now, Wolfram has pulled down its iPhone version of webpage and is promoting its very expensive iPhone app instead. The iPhone version of Wolfram Alpha now redirects to a page that is linked to the iTunes link to download the iPhone app.

Although Wolfram Alpha is quite interesting and tremendously useful app, we feel $50 is way to high for the app and Wolfram Alpha leaves no other option on iPhone/iPod than to download the app.

Apple India Store insists that a 4GB iPod shuffle is equal to an 8GB iPod nano

A couple of days ago a friend of mine got me really interested in the new iPod shuffle. Sure, it can only support the tinny and bass-challenged Apple iPod headphones, sure there are much better players out there with decent-sized screens; however the ability to carry music without worrying about screen or clickwheel damage was quite appealing. So off I went to the Apple India Store (which only allows you to browse, not buy which is very unfortunate for our current business) to get a feel of the prices of the iPod shuffle in India. Here is what I am greeted with:


Yes, the 2GB shuffle is Rs. 3,700 (about $79), while the 4GB shuffle is Rs. 4800 (about $103). But wait! Is that the iPod nano that I see for the same price as the 4 Gig shuffle? I ecstatically clicked on the iPod nano link and voila! Wonder of wonders, the 8 Gig nano is priced at Rs.4800!


Quite funny eh? This is obviously a mistake, as I double-checked with the US store –


Not so lucky!

It is quite appalling to see the official Apple store in India could allow for such a gross mistake. Just imagine the number of people who could have taken advantage of it if there was online shopping for the Indian store!

Here are the links to the Apple India store:

iPod shuffle

iPod nano


Seems the good folk over at Apple India heard about this post and updated their MRP for their iPod nano.


All I can say is (if you do not mind a little internet slang) LOL pwned

Transfer Files From iPod To Computer With iPod Computer Wizard

How will you transfer all your excellent collections of songs from iPod to your newly purchased laptop? The answer is quite simple – iPod Computer Wizard. This program will help you to easily transfer all your files from iPod to any computer. We know that iTunes does not allow us to get the contents back from our iPod to computer, therefore I recommend you to use this freeware as it will fulfill all your needs.

iPod Computer Wizard


  • Easily transfer music files from iPod to computer
  • Search the songs easily
  • Sync songs, videos and playlists back to iTunes library
  • Restore the rating, play counts and artworks from iPod to iTunes
  • Preview and transfer all the pictures or photos from iPod to computer
  • Organize the output song files based on the title, artist, album
  • Build-in mini player that plays the music directly iPod without iTunes
  • Auto-detect and extract the photos with the maximum quality

How To Use iPod Computer Wizard

    1) Enable the “Disk Use” of the iPod.
    2) Connect your iPod to the computer via USB cable.
    3) Browse and select the songs, videos or photos you want to transfer.
    4) Click on the “Copy” button to start the transfer.

iPod Computer Manager support all types of iPod, iPod Touch and iPhone. The free edition of iPod can transfer only one song at a time.

[ Download iPod Computer Wizard ]