No, Android App Revenue is Not Just 7% of iPhone’s; It’s Much More

Piper Jaffray released a report which states that the total gross Android app sales to date have been only around $340 million while Apple’s total gross app sales have reached almost $5 billion.

Assuming a 30% cut by both companies, this means that Google has paid out a total of around $240 million to developers, while Apple has paid out almost $3.5 billion. This, according to Fortune, means that the total Android app revenue is only 7% of iPhone’s app revenue.

Android vs iPhone App Revenue

However, those calculations, as correctly pointed out by the guys at InsideMobileApps, are wrong.

Piper Jaffray’s analysis uses metrics which account for only the sales price of the apps. They don’t account for the total revenue earned by Android app developers.

Most Android app developers use an ad-supported model, offering free apps to users and making money by inserting ads within the apps. Only about 1.3% of Android apps are paid, which means that the numbers above don’t account for the most important revenue source for Android app developers – advertising.

In the case of iOS as well, developers monetize free apps using ads, but as 13.5% of all apps are paid, the effect of ignoring ad revenues is not as pronounced as in Android.

Once we adjust the revenue estimates for ad revenues, I doubt that the total Android app revenues will be that low. They will obviously be much lower than total iOS app revenues, but definitely more than 7%.

Piper Jaffray’s estimates also seem to exclude revenues from in-app purchasing, which could further push the ratio in Android’s favour.

The Death of Mobile Flash

The Beginning of the End

Apple was the first to announce that it wouldn’t be supporting Flash on iOS. At the time of the announcement, Apple was severely criticized for not offering Flash support, as Flash was almost ubiquitous on the web.

Initially, when Android was still in its infancy, it was one of the few reasons, why anyone would choose Android over iOS. Flash support on Android pretty much sucked, but at least it was there.

It was assumed that Apple would see the error of its ways, and eventually work with Adobe to include Flash support on iOS, but that day never came.

Et Tu, Windows?

When Windows 8 was launched, Microsoft announced that it wouldn’t be supporting Flash support in the Metro view of Internet Explorer, which pretty much confirmed that even Microsoft didn’t believe Flash could ever perform well on mobile devices. Since the launch of Windows Phone, it was assumed that Flash would eventually come to the platform, but even that never happened.

Adobe Gives Up

Finally, around two weeks ago, Adobe gave up on Flash on mobile. It announced that it would be ending all future development on Flash player for new mobile devices, and would instead focus on HTML 5. Here’s why: Why Adobe Had to Kill Flash for Mobile

Today, Google confirmed that Flash won’t be available for Android 4.0 Ice Cream Sandwich, the latest version of Android.

However, they also said this:

Flash hasn’t been released for ICS yet so as far as we know, Adobe will support Flash for ICS. Google

So we don’t really know whether or not Flash is going to be available on Ice Cream Sandwich, but it’s very likely that it won’t be.

With the top 3 mobile platforms – iOS, Android and Windows Phone – officially not supporting Flash anymore, it’s dead.

Maybe Steve Jobs was right all along. Flash was never meant for mobile.

Update: Adobe seems to have confirmed that it will ship Flash for Android 4.0 before the end of 2011, but that it will be its last Flash release for Android.

Microsoft Giving Away $25 Worth of Apps with Every New Windows Phone

Microsoft launched Windows Phone more than a year ago, and despite getting rave reviews from almost every reviewer out there, hasn’t been able to sell a lot of devices until now.

According to a recent report by Gartner, it accounted for only about 1.5% of the total smartphones sold worldwide in Q3 2011.

However, Microsoft is trying to do everything it can to make Windows Phone a hit. Thanks to Nokia’s support, and the backing from almost all major device manufacturers like Samsung and HTC, I expect it to become one of the top three mobile platforms in th next couple of years.

Today, Microsoft announced yet another incentive for consumers to buy a Windows Phone – it is offering everyone who buys a new Windows Phone a prepaid app card which allows them to buy paid apps worth $25 for free.

The offer is valid only in the U.S. and Puerto Rico for now, but it may be extended to other countries as well.

Here are the complete details: Buy a new Windows Phone, get $25 worth of apps

While it seems like a good offer, I doubt it will be very effective in helping Microsoft lure away Android or iPhone users.

Android Captures 50% of Worldwide Smartphone Sales in Q3 2011

The third quarter of 2011 may have ended months ago, but the reports are still pouring in. This time, it’s Gartner, and it confirms what we have suspected all along.

Android is on a rampage, and continues to increase its share of total smartphone sales worldwide. 52.5% of all smartphones sold in Q3 2011 were powered by Android. iOS devices accounted for just 15% of global smartphone sales, and surprisingly, Symbian smartphones accounted for 16.9%.

Even though the total number of iOS devices increased, the percentage of iOS devices sold actually decreased, mostly due to Android. Boosted by the launch of the iPhone 4S, I expect iOS to overtake Symbian in the next quarter.

In terms of total mobile device sales in Q3 2011, Nokia maintained a huge lead in the market, with a 23.9% share. Samsung came second with a 17.8% share. Apple was way behind, with just a 3.9% share.

However, Apple probably makes more money from a single device sale than any other manufacturer does from ten, so these numbers aren’t really indicative of actual success in the mobile market.

Microsoft doesn’t seem to be having much success with Windows Phone, with its share of device sales dropping to just 1.5%. I agree that it was quite late to the market, but 1.5% is too low… almost humiliating, especially if you consider the rave reviews it has been getting. Hopefully, things will improve for it in 2012.

Twitter Sees 40% of Photos from iOS

Android is winning in terms of market share, but that doesn’t mean anything. In fact, iOS is beating Android front, left, right, and center in many other areas. For example, iPhone is bringing in 52% of mobile profits even though iPhone only has a 4% market share. I can go on and on, but that’s not what this article about. Haha, just kidding this is another article about iOS dominating in another area over Android. Today, a new report from Skylines reveals that at 2 out of 5 tweeted photos for Twitter’s own image service come from Apple products.

In fact, Apple’s Photo and Camera apps in iOS 5 already  for 5 percent of all photo uploads to Twitter, making it the seventh largest client on the network. Skylines  analyzed over 24 million Twitter photos posted during the week of Oct. 22, finding that iOS’s 39% share contained of a combination of Twitter’s iPhone app, Instagram, and  iOS 5’s built-in  Photo and Camera apps. The percentage can be much higher, but the blog posts suggest that photos could have also come from apps like TweetDeck and Echofon on iOS.

Twitter iOS pictures


The report also reveals some more interesting facts.  Twitter’s official iPhone app is ranked as having the highest share of photos, with 21 percent, followed by 17 percent coming from Web posts. Instagram on iOS takes the third spot and is followed by Twitter’s BlackBerry app (ummm…people still use them?), with 13 percent and 12 percent respectively. Twitter for Android took 10 percent of the share.  Skylines also discovered that users of various clients and mobile platforms seem to prefer specific services.

Last month, Dick Costolo, Twitter CEO, revealed that the daily signups for Twitter had tripled since the release of iOS 5. He also called Apple as a “corporate mentor” for the startup.

iOS and Android Claim 58% of US Portable Game Revenue

You would have thought by now gaming companies like Nintendo and Sony would have started to offer games for mobile devices. Despite so many wake up calls, they are choosing not to act on it. By not doing so, they are harming their own interests. Really foolish. For example, Nintendo reported a $923 million loss just a few weeks ago.

iOS and Android games

Today, a new report from mobile analytics firm  Flurry revealed  that it has been a disastrous year for portable gaming machines like the Sony PlayStation Portable and the Nintendo DS. New data reveals that iOS and Android are capturing a significant share of U.S.’s portable game revenue in 2011. Flurry revealed that free and inexpensive games from iOS and Android devices have taken control of the portable gaming market. Shockingly, both mobile platforms controlled 58 percent of revenue in 2011. This is a significant change from 2009 when the Nintendo DS commanded 70 percent of the portable industry’s revenue. Wouldn’t it be cool if games like Zelda and Pokemon were available on mobile devices? Yeah, I think so too.

You thought that was brutal? Just wait until you read the next part. Nintendo (the leader in video games) saw its  market dominance shrink to just an estimated 36 percent of the U.S. portable gaming market in 2011, while Sony’s PlayStation Portable platform is expected to represent 6 percent domestically. Holy moly! How times have changed. When I was a kid, portable gaming used to be a hot market, but now it is quickly vanishing. I don’t even see people around here using portable gaming devices anymore. Unreal.  In fact, the success of smartphones has prompted invested Nintendo to brings its popular video games to platforms like the iPhone and iPad.

“The days of paying $25, or more, for a cartridge at a retail store may soon end,” Farago said. “Further, the installed base of iOS and Android devices has not only reached critical mass, but also continues to grow at unprecedented rates.”

Why these gaming companies are not listening to the press, analysts, and consumers is beyond me. This is the one time they should. If this is how much mobile devices are affecting gaming companies, just imagine what effect AirPlay Mirroring in iOS 5 will have. With an Apple TV hooked up to a high-definition TV, an iPhone 4S or iPad 2, what’s the need for video game consoles? Firemint, the developers of Real Racing has already proved more disruption is on the way.

With 4% Market Share, Apple’s iPhone Brings in 52% of Mobile Profits. But Wait! Android is Winning!

iPhone 4S

We all know by now that Android’s marketshare is the largest and is dominating, but in reality that doesn’t matter. What matters is the money. It is always about the money. Today, a new report from Analyst T. Michael Walkley with Canaccord Genuity  estimated that Apple took  more than half of the industry’s operating profits in the third quarter of calendar 2011. In fact, that’s a 5 percent increase from the third quarter of 2010,  when Apple’s share of industry operating profits was 47 percent. But wait! Android’s winning, remember? Hate to tell you folks, but Google still isn’t making a dime off Android.

Say what!? A company that only has 4 percent marketshare in the mobile space, is dominating mobile profit front, left, right, and center. Apple’s growth in profit share came even as Apple lost market share. You would think the effect would be the other way around, but I guess not. Mind boggling, indeed. Not really.  The iPhone dipped from a 5.4 percent market share to its current 4.2 percent, while Apple’s copycat Samsung  estimated to have led the industry in  smartphone shipments  for the quarter. Even though Samsung led the industry in smartphone shipments, its profit shrank. Remember, shipped devices does not equal the number of devices sold. Number of devices sold is what brings in the money.

Walkley said he has conducted “channel checks” that show strong demand not only for Apple’s new iPhone 4S, but also for the lower-priced iPhone 4 and iPhone 3GS models causing him to increase his  projected iPhone sales for the December quarter to 29 million, up from 27 million.

You know what’s hilarious with all of these reports? It is alway about iOS vs. Android, while Windows Phone 7 continues to be left out in the dark. Anyway, if all of the mobile companies go under due to winning the market share game due to lack of profits, was it ever a game worth winning?

How to Fix iTunes 3200 and 3002 Errors

It was nearly a week ago since Apple released iOS5 for the general masses to download and update. Sadly, things did not go as Apple planned, and their servers got hammered by the iOS5 IPSW download request. Due to this, many users got an error 3200 and/or 3002 while updating their iDevice to iOS5 using iTunes.

The only way to solve this issue is to download the required IPSW file for your iDevice, and manually restore that using iTunes. Users can download the required IPSW file from here.

To manually restore the IPSW file, users need to connect their iDevice to their PC/Mac, and fire up iTunes. Once their device is detected, they need to press the Command/Shift key and then click on the Restore option. After that a new window will open, and users need to select the IPSW file they downloaded above.

A step by step guide to manually update your iDevice to iOS5 can be found here.

Samsung Galaxy Nexus vs Apple iPhone 4S

Apple launched the new iPhone 4S earlier this month, while Samsung and Google launched their new flagship smartphone, the Samsung Galaxy Nexus, today. The iPhone 4S had a slow start, but it has been showing some great sales numbers, with over 4 million sold in the launch weekend.

While the iPhone 4S is a significant improvement over the iPhone 4 internally, I have a few gripes with the display size, the low amount of RAM and the lack of a new design.

Google’s new Galaxy Nexus comes with the new Android Ice Cream Sandwich, which is supposed to unify Android on tablets and smartphones.

Samsung Galaxy Nexus vs Apple iPhone 4S

In this post, I will try to compare the Samsung Galaxy Nexus with the Apple iPhone 4S based on the information we have available right now. It may not be a very accurate guide, but it should give you a good idea about which phone you should buy.


The Samsung Galaxy Nexus sports a new design and is slimmer than most new smartphones, including the iPhone 4S. It has dimensions of 135.5 x 67.9 x 8.9 mm and weighs 135 gms. In comparison, the iPhone 4S has dimensions of 115.2 x 58.6 x 9.3 mm. It weighs 140 gms. Despite being much bigger than the iPhone 4S, it is a tad slimmer.

I, for one, prefer the Samsung Galaxy Nexus to the Apple iPhone 4S, at least when it comes to design. Judging from the initial reviews, the Samsung Galaxy Nexus seems to have great build quality as well.

When it comes to design, I would definitely go with the Galaxy Nexus.


The display is one of the strongest features in favor of the Galaxy Nexus. It comes with a 4.65 inch Super AMOLED display with a resolution of 1280 x 720 pixels. This is one of the highest resolution displays seen in smartphones.

On the other hand, the Apple iPhone 4S comes with a 3.5 inch IPS LCD retina display with a resolution of 960 x 640 pixels, the same as the iPhone 4.

When it comes to the display, the Galaxy Nexus beats the iPhone 4S in terms of every parameter – size, resolution and display quality.

The Galaxy Nexus is the clear winner here.


The Apple iPhone 4S runs the latest version of iOS – iOS 5. The Samsung Galaxy Nexus runs the latest version of Android – Android 4.0 Ice Cream Sandwich.

Both are excellent operating systems and come with tons of new features. There isn’t much you would miss with either one. This one is completely subjective. Just for the record, I prefer Android.

Additionally, Apple has a much better selection of apps and games, but I have been able to find whatever apps I most need in Android as well.

The iPhone 4S may have a slight edge here.


It’s a bit complicated when it comes to the hardware. The iPhone 4S comes with the new Apple A5 processor clocked at 800 MHz (same as the iPad 2) and a PowerVR SGX543MP2 GPU. The Galaxy Nexus comes with a 1.2 GHz TI OMAP 4460 processor and a PowerVR SGX540. The iPhone 4S has only 512 MB of RAM, while the Galaxy Nexus comes with 1 GB of RAM.

Going by the specs, it may seem that the Galaxy Nexus has a slight edge here. The iPhone 4S has better graphics, while the Galaxy Nexus seems to have a faster processor and more RAM. However, the overall processor-graphics-RAM combo in the iPhone 4S is more powerful than in the Galaxy Nexus.

Apple has completely optimized the iPhone 4S to run iOS 5, and it will presumably be much faster and responsive than the Galaxy Nexus running Android, despite it having more RAM and a bulkier processor.

The jury is still out on this one, but I would go with the iPhone 4S on this one.


Samsung Galaxy Nexus – 5 MP camera with autofocus and flash.

Apple iPhone 4S – 8 MP camera with autofocus and flash.

I don’t know why Google and Samsung skimped on this one. This is one area where the iPhone 4S clearly beats the Samsung Galaxy Nexus. The iPhone 4S has possibly the best smartphone camera right now. All camera samples of the iPhone 4S suggest so. Meanwhile, the Galaxy Nexus can hardly compete with the Galaxy S II, let alone the iPhone 4S.

The iPhone 4S wins this round!

Other Stuff

The Galaxy Nexus will come with LTE connectivity. The iPhone 4S tops out at HSPA. I wouldn’t lend much weight to this point though.

The battery life in the iPhone 4S will presumably be much better than the battery life in the Galaxy Nexus, thanks to the more optimized software, lack of LTE, smaller display and other factors.


Both the iPhone 4S and the Galaxy Nexus are excellent phones. They are the best smartphones on the planet right now. This is not the most accurate comparison of the two, but it should give you a pretty good idea of which one you want to buy.

I would go with a Samsung Galaxy Nexus mainly due to the excellent display (I watch a lot of movies and read a lot on my device). If you want a better camera, more apps and a better gaming experience, go with the iPhone 4S.

Again, it’s subjective. You can’t go wrong with either one.

Samsung Galaxy S II vs. iPhone 4S Drop Test; The Former Survives Again!

Even before the iPhone 5 err…iPhone 4S was announced, it was being compared to the hottest Android phone on the planet the Samsung Galaxy S II. Interested readers can find our spec comparison of both the phones here.

Now, some people were not content with just the spec comparison, and decided to do a drop test of both the phones. While the Samsung Galaxy S II is mainly made of plastic and gorilla glass, the iPhone 4S like its predecessor (iPhone4) is made up primarily of glass.

Below is the drop-test video (Faint hearted readers or die-hard Apple lovers are recommended not to watch this video):

In the drop test, both the phones were dropped from waist height and shoulder height. In all the cases, the Samsung Galaxy S II survived the fall with just minor scratches. Sadly, in all the cases the iPhone 4S glass gave away way too easily. iPhone 4S owners, I will strongly recommend you to use a bumper case with your handset, if are not already doing so.

If the above drop test is not enough for you, around a month back I did an unintentional drop test on my Galaxy S II, where the phone fell 15foot down straight onto a cemented floor. Thankfully, the phone survived the drop with just a minor scratches. Absolutely, no dents or broken glass like the iPhone 4S.

It does not matter how much one remains careful with his or her phone, it will fall down once from your hand, intentionally or unintentionally. While the Samsung Galaxy S II will easily survive such a drop, iPhone 4S owners better get ready to buy a new phone.