Block Unblocked Websites in FlashBlock Extension for Chrome

I don’t hate Flash like Steve Jobs, but it does slow the browsing experience at times and can get annoying. There are several extensions and tools which allow you to block Flash in browsers like and , but most of the times Flash blocking extensions are heavy on memory usage and can slow down the browser. This is why I  prefer to use a lightweight and versatile called FlashBlock for Google Chrome, which does the job very well without using lot of memory.

Disable Flashblock

One of the problems I have faced with this extension though is the lack of support for whitelisting/blacklisting websites. However, FlashBlock does provide users with an option to do so through a right click option as seen above. The problem is that though it is easy to unblock websites from FlashBlock, there is no easy way to block them again if you want to change your decision.

However, I did find a way to block unblocked sites in FlashBlock extension by using a simple trick. If you are someone who wants to do it, follow the steps given below.

To block a unblocked website in FlashBlock, open the website in question in Google Chrome and then click on the wrench icon and then select “Developer tools” from under the Tools menu. Alternatively, you can also use the shortcut key “Ctrl + Shift + I

Doing the above steps will load the Chrome Developer interface. Now click on the “Resources” tab in the interface and expand the “Local Storage” dropdown. Now look for the exact URL of the website under the Local Storage menu and click on it. This will display the “Key-Value” pair of information stored for the website.

Block Flash Again in FlashBlock

To block the website through FlashBlock again, look for the key “ujs_flashblock” and right click on it and select the “Delete” option from the menu. Once you have deleted the key, reload the website again and Flash will be blocked on it.

Though there are several other Flash blocking extensions which provide with an easier interface to manage whitelists and blacklists, the extension in question is one of the best out there and does not hog resources. Blocking a website again is a little hard, but it is a great tradeoff for performance it provides.

Nokia Still Showing Love to the N9 – PR1.2 Right Around the Corner

Even though Nokia has gone full tilt to Windows Phone 7, and in the process, taken the design of the recently announced Lumia 800/900 from the N9, they are adamant in providing updates to the dead-on-arrival handset.

Just shy of 2 months from the PR1.1 update, Nokia Developer has announced that PR1.2 will become available for registered developers and participants in the N950 Developer Program. It will be in a beta stage for testing and provided to ensure application compatibility before full public launch on the N9.

Among the 3,500 expected changes, the ability to create folders on the homescreen, copy and paste in the browser, and face recognition within the camera, are the top additions. Although no official changelog has been released, likely due to the fact that the OneClickFlashers for the N950 have not been released, screenshots from an N9 already running PR1.2 have been shared online.

While Nokia does have a fairly strong track record of providing updates and fixing serious bugs on released devices, some have indicated that PR1.2 will be the last update for the N9, as the company moves forward headstrong with Windows Phone 7. Hopefully the update also brings with it, the much requested (and promised) ‘open-mode’, giving developers more low level system access — which will also allow the community to continue updating their devices when Nokia stamps it as EOL.

If you’re a lucky (or unlucky) user of an N9, you’ll likely be waiting anywhere from a few week or a few months until PR1.2 is officially released for your N9. Hang in there, this might be the last hurrah for you and your coveted MeeGo device.

Adobe Flash Player Updated To Add Support For Android 4.0 Ice Cream Sandwich

It has been an year full of ups and down for Adobe’s Flash Player. While the late Steve Jobs  publicly  criticized Flash and said that it’s going to die soon, Android fanboy’s always said that Flash is far from dead and is required for a ‘full’ PC like web browsing experience on a handset.

However, Adobe itself killed Flash last month when it stated that it will stop the development of Flash Player for Mobile. The company did promise though that it will continue to roll out security fixes for Flash, and even update it to support the latest Android 4.0 Ice Cream Sandwich, before the year ends.

Adobe Flash Player did get updated twice in the last one month or so, but none of the updates added support for Ice Cream Sandwich. Thankfully, Adobe pushed out an update late last night which adds support for Android 4.0 Ice Cream Sandwich running handsets, including the Galaxy Nexus.

This is the last time Adobe has updated Flash Player to support a new version of Android OS. The company won’t be updating the plugin to support future versions of the Android OS.

Galaxy Nexus owners, and other Android users who are running an Ice Cream Sandwich based custom ROM on their handset can download the latest version of Flash Player for Android from here.

The Death of Mobile Flash

The Beginning of the End

Apple was the first to announce that it wouldn’t be supporting Flash on iOS. At the time of the announcement, Apple was severely criticized for not offering Flash support, as Flash was almost ubiquitous on the web.

Initially, when Android was still in its infancy, it was one of the few reasons, why anyone would choose Android over iOS. Flash support on Android pretty much sucked, but at least it was there.

It was assumed that Apple would see the error of its ways, and eventually work with Adobe to include Flash support on iOS, but that day never came.

Et Tu, Windows?

When Windows 8 was launched, Microsoft announced that it wouldn’t be supporting Flash support in the Metro view of Internet Explorer, which pretty much confirmed that even Microsoft didn’t believe Flash could ever perform well on mobile devices. Since the launch of Windows Phone, it was assumed that Flash would eventually come to the platform, but even that never happened.

Adobe Gives Up

Finally, around two weeks ago, Adobe gave up on Flash on mobile. It announced that it would be ending all future development on Flash player for new mobile devices, and would instead focus on HTML 5. Here’s why: Why Adobe Had to Kill Flash for Mobile

Today, Google confirmed that Flash won’t be available for Android 4.0 Ice Cream Sandwich, the latest version of Android.

However, they also said this:

Flash hasn’t been released for ICS yet so as far as we know, Adobe will support Flash for ICS. Google

So we don’t really know whether or not Flash is going to be available on Ice Cream Sandwich, but it’s very likely that it won’t be.

With the top 3 mobile platforms – iOS, Android and Windows Phone – officially not supporting Flash anymore, it’s dead.

Maybe Steve Jobs was right all along. Flash was never meant for mobile.

Update: Adobe seems to have confirmed that it will ship Flash for Android 4.0 before the end of 2011, but that it will be its last Flash release for Android.

Chief Engineer, Mike Chambers Explains Why Adobe Had to Kill Flash for Mobile

Adobe announced that the company has finally decided to bid adieu to its once-upon-a-time popular tool – Flash for mobile platforms. The news came in as good newsfor Apple, since the tool falls short in the area where the mobile era is bound to – Less battery usage, touch interface and open web standards.

Adobe’s chief of developer relations Mike Chambers explains us clearly why Adobe decided to end Flash for mobile platforms

The decision to stop development of the Flash Player plugin for mobile browsers was part of a larger strategic shift at Adobe, one which includes a greater shift in focus toward HTML5, as well as the Adobe Creative Cloud and the services that it provides.

Flash Lacks in Universality

Mike states that “the Flash Player was not going to achieve the same ubiquity on mobile as it has on the desktop.” He also added that (and mainly points out), since HTML5 is widely accepted across all platforms, and the fact being that Apple’s iOS is not going to allow Flash in the browser, it is very much understood and observed that the tool will never achieve the same universality on mobile as how it achieved on the desktop.

Adobe Kills Flash on Mobile Platform

He stresses on the point that even if Adobe continued with Flash, there was no way that Apple would adapt the tool on their iOS anytime in the future. This clearly indicates that the move to kill Flash comes after an intolerable pressure from Apple for excluding Flash on iOS.

HTML5 vs. Flash – HTML5 it is

It’s a known fact that HTML5 is universally accepted and supported by most mobile browsers, and having a strong base with strong
HTML5 - Flash
support on smartphones and tablets, this enlightened Adobe that Flash would never be able to compete with the latest standards of HTML. This is one of the main reasons why Adobe decided to kill Flash, and as Mike stated – Adobe is now more focused toward HTML5.


Making Flash work on mobile platforms effectively, requires Adobe to have resources more than what is expected. This means that the Adobe had to work with multiple hardware manufacturers like Motorola and Samsung, Mobile OS vendors like Google and Apple along with component manufacturers (like Nvidia). That would take considerably much time. “This is something that we realized is simply not scalable or sustainable.”

However, Mike does not mention about how Apple’s users were affected and what led the company to exclude Flash from iOS, which in fact is the reliability and battery drain life.

Although Adobe suffers with the death of Flash for mobile platforms, they still have a ray of hope since Flash for desktop platforms are very much alive and kicking. Having said that, it’s uncertain what the future of Flash (for desktop platforms) would be, since the widespread acceptance of HTML5 may perhaps lead the way for Adobe to ultimately kill Flash on all platforms.

And to what Steve Jobs said  and expressed his thoughts on  Flash  way back in April, 2010, is pretty much true –

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 250,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

Adobe Slashes 750 Jobs, Cuts off Flash on Mobile

In aggressive pursuit of a Digital Media and Digital Marketing strategy, Adobe made a layoff of 750 people from North America and Europe. According to official statements, this will help  Adobe restructure  itself.

In order to better align resources around Digital Media and Digital Marketing, Adobe is restructuring its business. This will result in the elimination of approximately 750 full-time positions primarily in North America and Europe. We expect to record in the aggregate approximately $87 million to $94 million in pre-tax restructuring charges.


The last layoff at Adobe was around two years back, which affected nearly 9% of the workforce. This time too, the layoff affects 9% of the standing workforce. However, the employee strength is not the only thing that went down at Adobe. Apparently, they are also killing the Adobe Flash plugin across all mobile browsers. Going further, Adobe plans to work with Adobe Air and HTML5, instead of Flash. It has also expressed plans to work with digital content, now that Air allows Adobe to work outside the browser as well.

Adobe will continue providing security updates to Flash on Android, for source code licensees. However, it will not develop Flash for mobile, anymore.

This might come as welcome news to Apple, which hates Adobe flash and almost went to cold war with Adobe over it. However, a number of web-services and websites still use adobe Flash, in spite of people speculating about its death over the last few years. Finally, this withdrawal might be the first indicator; towards a wipeout of Adobe Flash from the web.

NoScript Now Available For Firefox Mobile On Android

If you’re looking for added security when browsing on your Android device, look no further than NoScript. The popular Firefox extension has now been made available for Firefox Mobile. It’s called NoScript Anywhere.

Browsers have become extremely complex. With more and more platform-agnostic webapps appearing, users have been living and working inside a browser instead of a desktop. Google has been pushing Chromebooks that provide a full web experience using nothing more than their Chrome browser. Safari has gone mobile. Firefox has gone mobile. Opera has gone mobile. All these mobile browsers are gaining popularity, yet nobody has been addressing the issue with modern browsers: security.

NoScript allows users to selectively block Java, Javascript, Flash from executing without permission.  It provides XSS (Cross Site Scripting) and ClickJacking protection using integrated plugins. The add-on has been completely re-written to support a mobile interface. Once installed, NoScript immediately starts blocking harmful web applets using the default recommended options. More advanced settings such as whitelisting, blacklisting, and granular permissions will be editable on a desktop and can be synchronized via Firefox Sync — keeping all your devices up-to-date, whether a mobile device or full blown desktop/laptop.

NoScript Anywhere allows the plugin to be installed without restarting Firefox Mobile. It provides an option for disabling automatic playback of Flash and Java applets, instead, a placeholder can be clicked to initiate execution of the plugin.

Naturally, NoScript Anywhere is based on the extremely popular open source NoScript extension written by  Giorgio Maone,  who also created the  FlashGot Download Manager.  The work started at the beginning of 2011, it took short 9 months of incubation before being completed and available for public use.  

The majority of mobile browsers are based on WebKit, but are proprietary and different across the board by manufacturer. Android’s browser is based on Chromium, iOS’s based on Safari and BlackBerry’s based on a moldy flaming banana peel.

Firefox Mobile will hopefully become extremely popular among all smartphone users, and we will see NoScript Anywhere usage increase, making the web just a little bit safer for everybody.

Adobe Enters 3D gaming with Flash Player 11 and AIR 3

Adobe Systems has announced Flash Player 11 and Adobe AIR 3 software to enable the next generation of immersive application experiences across devices and platforms. Flash Player 11 and AIR 3 will allow game publishers to instantly deliver console-quality 2D and 3D games over the Internet to anyone with a PC, tablet, smartphone or connected TV.

By the end of 2011, Adobe expects more than 200 million smartphones and tablets including Apple iOS devices to support Flash based applications via Adobe AIR. Adobe AIR, a superset of Flash Player, enables developers to leverage existing code to create and deliver standalone applications across devices and platforms.

Flash offers the best way for content owners to deliver their most demanding experiences, including games, premium video and sophisticated data- driven apps, to all of their users, while HTML 5 tools such as Adobe Edge and Dreamweaver are ideal to build interactive web pages, rich ads, branded microsites and general-purpose mobile applications.

– Danny Winokur, Vice President and General manager, Platform at Adobe.

Flash Player 11 and AIR 3 offer full hardware-accelerated rendering for 2D and 3D graphics that enables 1000x faster rendering performance over Flash Player 10 and AIR 2. Also, Flash-based applications on Apple iOS devices can now display full frame rate videos using H.264 hardware decoding. Rich applications on televisions will also be  able to deliver HD video with 7.1 channel surround sound.

Adobe Flash Player 11 + Adobe AIR 3

Although facing tough competition from HTML5 capabilities and the non-availability of Flash in browsers on most smartphone platforms, Flash Player is supported on more than 98 percent of Internet connected PCs today. More than 70 percent of casual games on the Web are based on Flash, although mobile-gaming has seen exponential rise in last few years. According to an IDC report from May 2011, total market revenue of casual gaming should rise to $3.5 billion  by 2015 and the number of gamers should rise to 138.2 million.

GIRP Is A Punishing, Pointless And Incredibly Addictive Game

One does not simply QWOP into Mordor, said Gandalf to Frodo, with a kindly twinkle in his eye the kind that softly pours into your heart akin to looking at a matte print of creamy butter.

Do you have any idea what I am referring to? Yes it is QWOP, the legendary under trained runner who ran in the Olympics and… mostly never finished his 100m race. (I was most definitely not referring to the Lord of the Rings. Not in the slightest bit). From the makers of this horrendous (and hilarious) game comes GIRP.


The thing with QWOP and GIRP from foddydotnet (Dr. Bennett Foddy) is that while most other games are alright with you being slightly inaccurate with your controls, these games punish you, and punish you harshly for even the most minor of infarctions committed while carefully juggling controls.

GIRP is a game where the entire alphabetical keyboard (or most of it, anyhow) is the controller. You are a rock climber. You must press the letter on your keyboard corresponding to the rock climbing ring to grab hold of it. Then you must pull yourself up by flexing your muscles. Sounds easy enough? Oh yes, it is. Very easy. Do check it out for yourself if you want I assure you it’s very easy. (Forsooth, it’s incredibly tough)

The server had crashed after a recent explosion on Reddit and Minecraft creator Notch’s Twitter stream. It’s tough, twisted and way too addictive to be played during office hours.

Do go and spend a few hours on the game.

Motorola Xoom to Ship Without Flash Support

After the relatively high price tag, here’s another dampener for those who were planning to buy a Motorola Xoom – it won’t ship with Flash support.

As we reported earlier, the Motorola Xoom will be available starting February 24. It will be available on Verizon for $800, which is the unsubsidized price of the Android tablet with a $600 Wi-Fi only variant slated for a later launch.

This is quite steep compared to the Apple iPad (which starts at $499). Now, one of the most touted features of the Motorola Xoom was Flash support. Many critics have blasted Apple for not supporting Flash on the iPad. One of the main USPs of Android tablets was the Flash support. Now, it seems that the Motorola Xoom won’t offer Flash support at launch, according to the official Xoom landing page at Verizon. It is expected in Spring 2011. This shouldn’t really matter a lot, since people have been getting along quite well without Flash on the iPad, but it gives users another reason to buy an iPad and not the Xoom.

Motorola Xoom

The Motorola Xoom is an Android 3.0 Honeycomb tablet with a 10.1 inch touchscreen display with a resolution of 1280 x 800 pixels. It has a 1 GHz Nvidia Tegra 2 processor with 1 GB RAM and 32 GB internal storage. It also has a 5 MP camera with Wi-Fi, Bluetooth and 3G connectivity.

Source: Verizon via Engadget