Nvidia has officially unveiled the world’s fastest DirectX11 GPU’ the GeForce GTX 580. The GTX 580 sports 512 CUDA cores, 64 SPUs (Special Function Units) and has 1.5GB of memory. The core of the card is clocked at 772 MHz and the Shader core is clocked at 1.5GHz, while the memory is clocked at 4 GHz.
Even though the clock speed and the number of cores have been bumped up, the TDP of the GTX580 is still 6 Watts less than the GTX480 (250W). Nvidia also claims that the GTX580 will run cooler than its predecessor thanks to a new vapor-chamber cooler. The card also supports quad-SLI for phenomenal performance. Early reviews suggest that the card is 15-20% faster than its predecessor.
The card is already available on all major retail stores and should officially retail for $550.
Khronos, the group behind OpenGL has announced a new version of OpenGL, namely the OpenGL 4.0.
OpenGL 4.0 aims at simplifying advanced graphics programming through a suite of libraries and APIs.
OpenGL (Open Graphics Library) is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives.
[Quote Via: Wikipedia ]
This new version of OpenGL introduces a better support for GPU and an advanced tessalation, which breaks a model into smaller patches or surfaces for better handling and rendering. The OpenGL standard, when adapted to the version 4.0, is presumed to match the qualities of that of DirectX 11 which is the current dominant API for Windows graphics.
Another interesting fact is that OpenGL is compatible with another technology called OpenCL which is used to trade off some of the computational load from the CPU to the Graphics Processing Unit (GPU).
Another fork of OpenGL, the OpenGL ES bring similar capabilities for handheld devices. This marks the presence of OpenGL over various platforms. The new OpenGL 4.0 is quite promising in its features and will change the losing scenario of OpenGL.
The announcement of this release was made at the Game Developer Conference on Thursday.
[Via: CNET ]
[Image via: hisdigital ]