This will be a short post with the release date in the first paragraph (it’s the 16th of October this year, by the way) and about two more paragraphs telling you just how much fun this game might be. You have been warned. Irrational Games announced today that their dieselpunk video game Bioshock: Infinite will be released on the 16th of October, 2012. That is about… eight months and some days away. You can also apparently preorder the game (although what purpose that would serve more than half a year beforehand is beyond me.)
Do not know much about Bioshock: Infinite? Have no fear when Techie Buzz is here! (We tried making that sentence cheesier and failed) Previously known as Project Icarus, Bioshock: Infinite puts the player in the shoes of an agent asked to rescue a girl from a floating city in 1912 America. Building up on many themes such as the American Exceptionalism of that time as well as the strong voice of a people as evidenced by the Occupy Wall Street protests of the current day as well as a dieselpunk setting in a dystopic city, Bioshock: Infinite sounds like it is going to be a lot of fun. Irrational Games co-founder Kevin Levine agrees:-
After BioShock, we had a vision for a follow up that dwarfed the original in scope and ambition. BioShock Infinite has been our sole focus for the last four years, and we can’t wait for fans to get their hands on it.
I cannot wait either, Kevin.
Bioshock Infinite is an upcoming game developed by Irrational Studios. It is the third game of the Bioshock franchise and, in the timeline of the alternate universe of the video games, is a prequel to the first two games. It is set, unlike the previous two games, in the fictional air-city of Columbia that has elements of steampunk, Star Wars and Final Fantasy in a surreal-yet-gritty mash up. The developers recently announces that the game will have a super-hard ‘1999 mode’ which will test the player’s skills to the maximum:-
BioShock Infinite’s 1999 Mode will feature an especially demanding gaming experience, forcing you to examine your decisions while going through your adventure in Columbia. With every choice you make, there are irreversible implications, and if your choices guide you down a path not suited to your play style, you will suffer for it.
Every step of the game will involve you taking decisions, such as weapon specializations (with most enemies being impervious to your attacks unless you have the requisite specializations) and resource planning. Irrational Games’ Creative Director Ken Levine goes on to say that “In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.”
This is making me all super excited for this game. What do you guys think?