KinectEDucation is a community-driven initiative for developers, teachers, students, and other education stakeholders to promote the use of Kinect for Xbox360 for gesture-based applications for teaching in classrooms. The project aims to pioneer this new dimension of learning in education and invites the community for making contributions, whether it be an idea, code, suggestion, or anything else relevant to the use of Kinect in education.
The project is a brainchild of Johnny Kissko, a leading expert at integrating innovative technology in existing learning environments. The project was inspired by KinectHacks with a vision of gesture-based learning applications in classrooms within the next few years.
As yet, FAAST, a free software developed by the Institute of Creative Technologies was recommended. The software allows anyone to develop Kinect-friendly applications by creating key bindings. Now that the official Kinect SDK (Software Development Kit) is available for PC, developers can develop their own applications for the PC and Xbox that employ Kinect’s gesture-based functionality and can transform learning in classrooms.
The project aims to take existing applications like Google Earth or calculator or even a piano and integrate them with Kinect. This would help develop and deliver gesture-based learning opportunities with the bank of software already in existence.
The project is open-source and involves the community for the benefit of public education. Integrating educational Kinect applications represents a blended classroom model, where innovative learning opportunities can be explored within the controlled setting demanded by the structure of public education. You can contribute to the community in several ways:
- Download and post Kinect applications for education
- Participate in forum discussions
- Showcase real-life examples of Kinect in education