The Pains Of Being A Gamer — A 2012 Edition
By on May 19th, 2012

Things we need to learn

But bitching about Blizzard’s dense management is not the point of this post. The point of the post is to point out two things. Firstly, the trend that has developed over the recent years. The trend of requiring a persistent Internet connection for games. Assassin’s Creed 2, C&C4, Darkspore, and now Diablo III. Recent news have pointed out that the next edition of SimCity will also require a persistent Internet connection while playing. Blizzard took it a step further and put some game-side mechanics on the server end for Diablo III which will result in buggy or no cracks, if any.

This is a worrying trend, and I shall point out that these companies will lose out on people buying their games because of proper reasons like being always on the move or not having a stable Internet connection and such. If the server crashes result in lags that kill your character or losing on your progress and moving to the last checkpoint, it will create a tirade of angry users. When people can get upset on lags on a F2P MMO like Jade Dynasty, people definitely will lose their tempers on a paid, laggy game. Blizzard has earned millions of dollars in revenue and it should improve upon the infrastructure. After all, they have got the dough because WE gave it to them to use their services, didn’t we? Expecting a proper server shouldn’t be too much to ask here. Despite all that, Diablo III is a good game and the mechanism may not be really harmful in most of the cases; this might actually work if done right. I know I want to play the game and I am willing to compromise on the “offline only” requirement of mine for saving the world.

I would also like to point out the following to the majority of those gamers. You are in the age of broadband Internet, with most using fast xMbps connections, and many of you with your gaming PCs are hooked to a place so getting a true broadband connection is not difficult. There will always be workarounds or compromises like going for another game or connecting to the Internet. While the intentions in making Diablo III a connected game may be partly noble, many of the DRMs are just wrong.

Maybe, the gamers will boycott games and make their protests heard(like Kaushik, and now me.) Maybe more gamers will join in and turn to studios that want to earn the respect of the gamers and make good games. This is a tall order of expectation from people who can go on rage in games but stay meek in real life and don’t register their protests at all, but perhaps they will rise as a community and oppose such “features” that disrupt their game playing experience rather than enhancing it, just so the companies earn money.

Maybe, just maybe, out of the failures of Blizzard’s servers and the continuous degradation of the quality of the games served to us, there will be something good coming out of it all.

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Author: Udit Bajaj Google Profile for Udit Bajaj
Udit is a cyber forensics expert, currently pursuing BScIT in India. He has different interests like reading, sketching, CG, cooking, and photography. He is also a mean RPG player.

Udit Bajaj has written and can be contacted at udit@techie-buzz.com.

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