The Pains Of Being A Gamer — A 2012 Edition
By on May 19th, 2012

We all remember that game in our childhood which stole our hearts and made us wait 12 years for its next iteration. That game which, despite its few flaws, we would play for hours and hours, again and again because it was simply the most legendary RPG of its time. Yes I’m talking about Diablo II, what else? After over a decade of waiting, lovers of RPG can now lay their hands on Diablo III, which is poised to become THE most epic game ever once players have a chance to lay their hands on it.
Barely a day after the massive worldwide launch, people are disappointed. People are upset. Blizzard’s servers are unable to handle the load of users logging on to authenticate the game, resulting in a massive outrage all over the Internet. Diablo III requires an “always-on” connection even in single player mode, irking those who have an internet connection with a download cap, those who are often on the move and thus do not have a qualifying internet connection (Blizzard requires a “Broadband Internet connection”, specified in their requirements) and those (like me) who want to play in offline or single player mode and want nothing to do with Auction House or multiplayer mode.

 

Why is it wrong?

What is upsetting is the fact that Blizzard has confirmed that there will be no offline play in future either. There will be no segregation of single player and multiplayer modes like there was in Diablo II. But the thing really upsetting me is that other companies are now slowly and steadily moving toward this trend.
There were numerous reasons for Blizzard to require an “always online” connection. Primarily, Blizzard wanted to safeguard the economy of the D3 world by preventing abuse of the system through which users could cheat and sell items privately, or hack and create duplicate items; basically, what goes on in WoW. They also wanted users to have internet connections so Blizzard can check for pirated games.

What this has resulted in is that the major gameplay mechanics are shifted server side. Enemy /map generation. Character creation and saving. Majorly, it will all happen online and will be saved on Blizzard’s servers. While this will help in using the same character that you have put so much work into, in both the single and multiplayer modes, and also reduce to quite an extent the abuse of the economy of Diablo III and help Blizzard earn a few more monies, it will also require you to sit in a place with at least 3G Internet if you want to play the game without many lags. This is a bad move for those who spend majority of their time traveling and want some monster killing on-the-go.

Another bad move by Blizzard was not ensuring proper load handling capabilities for their servers, especially on launch day. While I agree that things like these happen, this was a really bad move on their part, especially when people are paying $60 for a game they have waited for for 12 years. And Blizzard is, since a few years now, known for making bad moves. Case in point — No official LAN mode for Starcraft?! That IMO is quite idiotic.

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Author: Udit Bajaj Google Profile for Udit Bajaj
Udit is a cyber forensics expert, currently pursuing BScIT in India. He has different interests like reading, sketching, CG, cooking, and photography. He is also a mean RPG player.

Udit Bajaj has written and can be contacted at udit@techie-buzz.com.

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