It’s the season of motion-sensing gameplay enhancements and after Microsoft Kinect, it’s PlayStation Move‘s turn to captivate us. To be honest, when I first saw PlayStation Move, I was barely impressed. It seemed to lack the ‘WOW’ factor of Microsoft Kinect. Yet, that may turn out to be Move’s biggest advantage; it’s revolutionary in its own way, without trying to be too radical.
The Move consists of two controllers – the main controller has a glowing orb at its end, while the sub-controller (navigation controller) has a joystick and a D-pad. Both of them have PlayStation’s traditional buttons, as well as ‘Start’ and ‘Select’ buttons.
Move relies on PlayStation Eye (PlayStation’s webcam accessory) to detect and track the movement of your hands. Unlike Microsoft, Sony isn’t trying to reinvent the cycle. Move is intended to enhance your gameplay experience by making it more immersive. You may still require to use the traditional buttons, but now you can aim at your enemies directly using the Move. The result is that Move won’t be restricted to only casual games. It works just well for shooting games like SOCOM 4.
Move will also be appreciated by gamers, who don’t relish the prospect of using their full body for gaming. It allows you to enjoy games while sitting on your couch, since only the motion of your hands matter. Here is a German hands-on video showing some of the mini games available for Move.
PlayStation Move Hands-On
In the end, a lot will depend on how different games implement the motion sensing aspects of Move. If done correctly, Move might just manage to win over a section of the hardcore gamers, in addition to luring casual gamers. Check out IGN’s hands-on impression for more.
SOCOM 4 with PlayStation Move