It’s been indie gaming’s very own rags-to-riches to story (well, approximately at least). When Markus Alexej Perrson, better known as Notch, started work on Minecraft back in May 2009, he had no idea that it’d grow so huge before release that he’d have his own company before the Beta release. The blocky (literally) sandbox game is what I have phrased to a friend as lego for grown-ups. Assuming, of course, that these fine folks are still kids at heart.
However, lego for grown-upsisn’t an accurate descriptor of the game at all, I must confess. But then again, if punching trees for wood, making rollercoasters, USS Enterprises and giant statues of dragons, constructing 8-bit CPUs and portals to the netherworld and, of course, riding pigs on saddles isn’t up on your list of things to do in a game I’m afraid you’re wasting your time here. Minecraft has been infinitely discussed and the number of videos of it on YouTube exceed Quake’s.
Nevertheless, we aren’t here to read about the game, we are here to know what’s new in the game, aren’t we?
Well, actually according to Notch, there’s nothing major planned for Beta. It’s still going to be the same old game as the latest alpha version. However, a few game changes have been planned and implemented, such as these:-
ï»¿* Working server-side inventory! (the biggest part of the update)
* Made SMP servers save chunks way less often in most cases.
* Moving too far away from a container, or having it blow up, closes the inventory screen
* Fixed /kill
* Introduced leaf decay again. It acts differently from before
* You can now throw eggs
Oh, and the price has gone up from 9.95 Euro to 14.95 Euro. Also, say bye bye to free expansions from today.