Magicka is pretty funny. I thought it was passably funny until I passed Chapter 4 (A new hope) and went to Chapter 5 (Havindr Strikes Back). The light references to geek culture ranging from the aforementioned Star Wars to the narrative start with Stay a whileâ€¦ and listenfrom Diablo II touches our heartstrings (as does the SkiFree reference, but that’s another story).
But, more importantly, Magicka deals with a fairly unique mechanism of combining the elements into a unique Magick. The host of magical combinations along with collectable spells that deal extra damage is quite interesting. Initially, that is why you play the game. Later, though, when you find out the best combinations for each type of spell, you play the game to find out just how silly yet humorous this game can get.
Although the Arrowhead Studios-developed game was a download-only title for some time now, retail boxes have been produced in the UK and France. Publisher Paradox Interactive believes that this will entice more people to try the (pretty cheap) game and help the developer make mods and sequels (or better games).
This announcement comes hand in hand with the release of the soundtrack of Magicka for free at the game’s website. That’s right, you get twenty-six free ambient music tracks straight from the developer. The game has come a long way from its buggy release, and although the game is not extremely good, it’s well worth the $10 purchase.