Minecraft creator Notch’s new space faring Massively Multiplayer Online game called 0x10c has an ominous backstory of a doomed people waking up after billions of years of cryogenic sleep in a universe that is slowly dimming:-
In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals.
In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of
0x0000 0000 0000 0001years to last for
0x0001 0000 0000 0000years.
It’s now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.
That is definitely a lot of information to digest, but I am guessing Markus Persson (Notch) wanted it that way, since it is a hard science fiction (read: as grounded in plausible engineering and science as it is possible) video game with a player controlled ship that is guided by a player controlled and software emulated 16-bit CPU. That is correct, you are a space farer on a ship that is controller by a computer from the ‘80s, that you have to program on the fly to work in deep space. Sounds like fun? We bet!
The website for 0x10c mentions a lot features such as a fully working computer system, lots of engineering and knowledge-based game play and, of course, lots of space loot! The documentation for the working computer system has been released. There is also an unofficial FAQs available that answers a ton of questions!
Notch also mentions that this will be a game that features a monthly fee; probably not as much as the mainstream MMOs like EVE: Online or World of Warcraft, but is a sufficiently significant step in the annals of indie gaming history.