Blizzard Previews Patch 1.0.7 for Diablo III, Patch to Introduce PvP
By on January 12th, 2013

Since the launch of Diablo III, fans have been vociferously asking when Diablo III will get Player-versus-Player or PvP combat mechanic. PvP is an integral part of multiplayer RPGs and often the main driving force for player to grind for better items.

 

After much waiting, Blizzard has finally announced that Patch 1.0.7 will bring in the PvP system. The patch is still under development and is yet to hit the Public Test Realm(PTR) indicating that we’re still a few weeks off till it lands in the game. Blizzard, however, has detailed the mechanics of the PvP system, called “Dueling”, in their latest blog post.

Here’s how the Dueling system works:

  • Dueling is completely opt-in. Unlike Diablo 2, for the current Dueling system, there will be a separate area for PvP
  • Players can opt to duel by speaking to Nek the Brawler at the Inn in New Tristram
  • As mentioned above, Dueling will take place in a completely new zone, the “Scorched Chapel”
  • Dueling supports up to four players in a Free-For-All format
  • As of now, there’s scoring or objective system – so it’ll be just a big, fat bash-’em-up area.

Blizzard also mentions that death is not permanent, even for Hardcore characters. While the dueling system is very minimalistic for now, knowing Blizzard and how they’ve built the game mechanics such as the Infernal Machine over the past few patches, I think it’s safe to assume that there are grand plans for Dueling.

Besides dueling, Blizzard’s bringing a bunch of changes for the Wizard and Monk classes

  • Skills like Arcane Orb, Blizzard, Shock Pulse will get a damage buff
  • Monk’s Spirit Spender skills will get a damage buff

From an item hunting/finding point of view, Blizzard will add new set of Rare crafting recipes which will create account-bound items — much like the Hellfire ring. The Monster Power mechanic, introduced in the previous patch also gets a buff with all Monster Powers giving an increased experience percent in Inferno difficulty, up from it’s base limit. In addition, Monster Power can also be applied to public games.

These are just a sampler of the changes that 1.0.7 is set to bring in. I believe 1.0.7 should give many Diablo players who’ve stoped playing an incentive to get back into the game.

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Author: Sathya Bhat Google Profile for Sathya Bhat
Sathyajith aka "Sathya" or "cpg" loves working on computers, and actively participates in many online communities. Sathya is a Community Moderator on Super User, a collaboratively maintained Q&A site which is part of the Stack Exchange network. Sathya also contributes to and is a Super Moderator at Chip India Forums. While not writing SQL queries or coding in PL/SQL, Sathya is also a gamer, a Linux enthusiast, and maintains a blog on Linux & OpenSource. You can reach Sathya on twitter.

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