Remember All Points Bulletin? At the same time, remember Realtime Worlds? Yes, the same Realtime Worlds (RTW) that made the ill-fated massively multiplayer 3rd person shooter game All Points Bulletin (APB). Their huge initial investment on the Unreal Engine powered game that was released as a buggy, laggy contraption and their subsequent demise as a company served as a reminder for the rest of the gaming world that big investments and pseudo-novel gameplay mechanics do not necessarily always equate to great success.
However, after Realtime Worlds shut shop, California based GamersFirst bought the game’s rights and started their work on publishing the game under the free-to-play model re-titled APB: Reloaded. We have seen that there is a genial amount of interest in this MMO model, and it seems that there is quite a bit of interest for this game. About 100,000 participants have registered for the open beta event of APB: Reloaded. Considering that at its peak the game had 130,000 users, it is fair to say that a good chunk of the previous players have come back for their fix of the crime-shooter. Also, the fact that GamersFirst does some good work with free-to-play games such as War Rock and Knight Online has probably helped in roping in the users.
However, these numbers indicate only the registrants for the beta event. When the game opens up for beta on the 28th of February, there will be a sizeable chunk of registrants who would not download and install the beta client. Only time will tell whether APB actually deserved this second life.