OpenGL 4.0: Competes With DirectX 11

Khronos, the group behind OpenGL has announced a new version of OpenGL, namely the OpenGL 4.0.
OpenGL 4.0 aims at simplifying advanced graphics programming through a suite of libraries and APIs.

OpenGL (Open Graphics Library) is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives.

[Quote Via: Wikipedia ]

This new version of OpenGL introduces a better support for GPU and an advanced tessalation, which breaks a model into smaller patches or surfaces for better handling and rendering. The OpenGL standard, when adapted to the version 4.0, is presumed to match the qualities of that of DirectX 11 which is the current dominant API for Windows graphics.

Another interesting fact is that OpenGL is compatible with another technology called OpenCL which is used to trade off some of the computational load from the CPU to the Graphics Processing Unit (GPU).

Another fork of OpenGL, the OpenGL ES bring similar capabilities for handheld devices. This marks the presence of OpenGL over various platforms. The new OpenGL 4.0 is quite promising in its features and will change the losing scenario of OpenGL.

The announcement of this release was made at the Game Developer Conference on Thursday.

[Via: CNET ]
[Image via: hisdigital ]

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Chinmoy Kanjilal

Chinmoy Kanjilal is a FOSS enthusiast and evangelist. He is passionate about Android. Security exploits turn him on and he loves to tinker with computer networks. He rants occasionally at You can connect with him on Twitter @ckandroid.

  • Techie

    I think DirectX also support GPU computing with Direct Compute API

  • Tikiwiki

    GL already lost the war a year ago, why are they bothering now to compete with D3D11??